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Creating a Simple Cursor
Category : SWiSHMax | Level : Beginner | Language : English
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1. Create a sprite and call it cursor
2. Select the sprite cursor and in the scripting section, insert this code:
onLoad () {
Mouse.hide();
Object.startDragLocked();
}
3. Now open up the sprite cursor and insert your mouse pointer
4. Right click on the cursor and group it into a sprite. Call it Object.

NOTE: You will recieve a few errors until you export

2nd NOTE: You will need to full around with the sprite object and get it aligned with your cursor


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