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Working with primitives
(Swift3D basic tutorial)
Title : Making animated 3D text. Software : Swift3D v3.0 and v4.0. Level : Beginner. Author : Minopharma
This is my first tutorial for Swift 3D for all Swishers in swish-db!So here it is!
Creating 3D objects is at the core of any 3D application, but there are a variety of different strategies you can take within Swift 3D to populate your scene with these models.
In this tutorial I want to demonstrate the manipulation with primitive 3D objects!Primitive 3D objects are default objects of all 3D drawing and modelling applications(see the picture below).

This default primitives are:
- 3D Text tool.
- 3D Sphere.
- 3D Geosphere.
- 3D Cube.
- 3D Pyramid.
- 3D Cone.
- 3D Cylinder.
- 3D Torus.
- Plane.
- Polyhedron.
So, because this is very simple for all, I will start with the first primitive tool ( creating, texturing and animating 3D text in Swift3D using the 3D text tool).
Creating, texturing and animating 3D text in Swift3D using the 3D text tool
This tutorial, not include the explains about Swift3D interface and other stuffs, because this things are located and explained in the Swift3D user guide (see Swift 3D help).
Lets start!
1.Open Swift3D and in the properties toolbox (layout sector) set your layout to 400 x 300 pixels, for Width and Height separatelly(see picture below)!

2.Now click on the Create Text Button to create your text!You will see the model of your 3D text like "Text", like in the picture below (see front and top viewports)!

3.In the properties toolbox, click on the "text", and below choose your font from the fonts combo box, and in the text field, delete the default "text" and type your text(see the picture below)!

4.Now you can see in the Front viewport, that your text is very big.To correct this, we'll use the Scaling Mode tool(see picture below) to resize the text to the visible area of the viewports!

5.Select your text in the Front viewport, click the Scaling Mode tool and in the Front viewport with dragging to the middle scale your text like in the picture below!


*** See the difference between the text in this two picture above!
6.If this operation is finished, the next operation is "adding the texture to our 3D text".So, select your model in the Front viewport and in the Material Panel, choose the tab that contains Reflective materials( for example).
Choose your reflective material and make drag and drop of the target material to your object in the Front viewport.With this operation, you'll add the reflective texture to the face of your text, but your edges are still textured with the default texture(gray)!See the pictures below!

7.If you want to add a texture to the edges of your text do this!Goto the Top viewport and select your text.Get your texture from MaterialPanel and in the Top viewport drop the target texture over your text (over the gray side of the text).See the picture below.

8.If the second operation is finished (texturing), now we'll animate our text with simple animation.Do do this , select your text in the Front viewport and in the Animation Palette choose your animation.Do drag and drop the animation to your text in the Front viewport and test your animation (click the play button - see the picture below)!

9.Now we'll go to render our 3D animated text .To do this, go to the Preview and Export Editor (tab), click the vector option (render as vector) and make the settings like in the pictures below:
 
10.Now click on the Scene1 and click on the "Generate all frames" button to generate (render ) you animation ( see the picture below).

11.When the render is finished, click the "Export All Frames button" to export your animated text like *.swf file!

12.That's all. Now open your *.swf file to view your result and enjoy!
Also you can download the resource file below:
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