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both usehandcursor tutorials you got here don't work as expected in max 2004.09.10 ... classic way : <name>.useHandCursor = false; is only working if u export in swf5 ..... second example: button.prototype.usehandcursor=false; is working, but i think it's a bad method to turn handcursor ON/OFF for all buttons all the time, and that's exactly what it does.
if u use buttons like this: <name>.onPress=function(){ List Of Commands }; <name>.usehandcursor = false; everything is working perfectly for buttons and shapes as well ...
example: //lol is shape or button marked as target onLoad () { lol.onPress=function(){ geturl("www.scip.htm"); }; lol.usehandcursor = false; }
So, don't use classic on(Press) event when u need usehandcursor ... use method above.
cya ..
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